Change Log

Version rv11.d - Released Wednesday, July 17th 2013 2.36PM -05:00

  1. Added Null Check for potentially bad items.
  2. Powered Screens are now 'brighter'
  3. Level Emitter torch appears to glow
  4. The MAC Opens to last open page on first open.
  5. Fixed minor oddity with cable model being inconsistent.
  6. Vibration Catalyst can now only 'smelt' fully smelt-able blocks. ( no partially smelt-able blocks )
  7. Fixed localization of the word "OF"
  8. Updated For better power API
  9. Fix for strange chunk loading / unloading behavior.
  10. Fixed a bug with the gui not updating as a storage cell is used to generate items in the Condenser.
  11. Fixed "Sort By Priority"
  12. Level Emitter can now save its settings.
  13. Hit boxes now work on individual parts of cables and buses.
  14. Fixed potential issue with T-Planes Black / White lists.
  15. Added Link and Unlinked Localization.
  16. Fixed an issue with crafting when processing the output from one cpu into another.
  17. Corrected and issue that could result in unloaded chunks reloading.
  18. Fixed a bug in the handling of block placement.
  19. Placing a colored cable on a bus, will change the color of the bus. ( in addition to placing the bus on the colored cable. )
  20. Fixed crash when editing a mac and opening the GUI very quickly
  21. Fixed a bug with ridding entities and using the matter cannon.
  22. ME Colored Blocks can now be painted with IC2 and GT Painters
  23. Facades on the Bus side of the various bus Blocks now render better.
  24. Added a small clear button on the Crafting Terminal Gui ( Space clicking still works )
  25. Interface -> Interfaces transactions now no longer use the Interfaces internal storage.
  26. 1.6.2 Only - Temporality Removed UE Support ( will be back )

Version rv11.c - Released Wednesday, July 3rd 2013 9.19PM -05:00

  1. Fixed bug with storage buses not updating storage when preformatting changed.
  2. Updated Storage Bus API to include a direction.
  3. Added A Storage Bus Handler for Pipes
  4. Switched to an AE WorldEvent Class instead of inheriting WorldEvent ( Flans Mod??? )
  5. Fixed several spelling mistakes.
  6. Fixed several crashes.
  7. Many performance enhancements.
  8. Fixed issue with access IC2 EnergyNet in client.
  9. Fixed issue with -1 OreID resulting in match.
  10. 99% Matching now acts more then 1 damage, for chargeables.
  11. Import/Export/Storage Buses now keep their settings when dismantled with a wrench.
  12. AE Blocks now correctly can accept IC2 "unlimited packet size"
  13. Fix bug with Level Emitter state being improperly configured at load.
  14. Stopped calling certain events on client side.
  15. Add Fuzzy Damage Modes.
  16. Fixed bug with Level Emitters.
  17. Fixed bug with Multipliers not resetting in export buses.
  18. Memory Usage Enhancements.
  19. Added some description to the errors for AppEngMissingTile
  20. Fixed shift clicking into partition editor fake slots.
  21. Controller power bar now glows in the dark.
  22. Cable flashes now persist for multiple frames and fade in / out.
  23. Fixed some Z-Fighting with the bus renders.
  24. Fixed issue with rendering a long distances from origin.
  25. Fixed Drives and Chests rendering.
  26. Fix quartz sword recipes?
  27. Fixed bug with wireless power draining.
  28. Added Logging for Block Updates
  29. Added a simple sum of all AE Related network data.
  30. Chest and Drive now use a blinky TESR to render their blinks, this should help greatly with FPS related issues.
  31. Added Tabs to xSize of the gui.
  32. Added Villager Trading for Certus Quartz, dust and silicon.
  33. Added enableQuartzTools as a config option - defaults to on.
  34. Fixed bug with condenser gui.
  35. Terminal now remembers scroll position after crafting gui.
  36. Fixed a few bugs related to wireless and power usage.
  37. Fixed a bug where the MAC would re-draw if nothing changed.
  38. Fixed several bugs with the Power usage of IO Ports
  39. Fixed a bug where a level emitter would re-draw if nothing had changed.
  40. Recipes which involves sticks can now use non-vanilla sticks.
  41. Optimization for in cable TESR
  42. Power can now be drained from any armor components.
  43. Fixed a bug in condenser so that the condenser now properly updates when items are pumped in.
  44. Minor api change.
  45. Improved logging of crafting.
  46. Added transaction logging.
  47. Fixed a bug with crafting tracking ( Thanks to Player for helping find and track it down. )
  48. Fixed a bug in Storage Bus which could result in infinite power drains.
  49. Added new API to allow for custom wireless terminals.
  50. Adding Missing Energy Translation String.
  51. Added rotateBlock Support to the Quartz Wrench.

Version rv11.b - Released Wednesday, June 19th 2013 12.45AM -05:00

  1. Resized Controller Gui to be larger.
  2. Fixed Network Importing without power.
  3. Fixed Colorization of buttons.
  4. Fixed issue with overfilling cells by adding a new type.
  5. Fixed Missing Conversion matrix.
  6. Fixed Recipe Update Issue.
  7. Fixed Container Spam.
  8. Fixed Rendering of Illuminators on Storage Montitors.
  9. Fixed IO Port "On Work Done" trigger now completes if the no more items can be moved. it no longer waits for the cell to be full or empty.
  10. The IO Port will no longer waste enormous amounts of power to sit idle if there is a drive in it.

Version rv11.a - Released Sunday, June 16th 2013 6.46PM -05:00

  1. Buses now default to not being colored, unless placed on a colored buss.
  2. Added ME Transition Plane
  3. Transition Plane breaks any block that is placed in front of it as along as it is connected to a powered network.
  4. Transition Plane has a small buffer internally if items broken can not fit into storage then are held until storage is available.
  5. Transition Plane will pick up any items which come in contact with its surface.
  6. Transition Planes can be placed in any orientation, and be wrenched.
  7. Cables can now be placed when you are standing partially in side their block.
  8. Used smaller packets of data where applicable.
  9. Wireless Terminal now requires power.
  10. Wireless Terminal now consumes power when it is opened ( about meters * 0.10 units )
  11. Wireless Terminal now consumes power when items are moved in and out of storage ( meters * 0.10 ) * number_of_items units ( adjustable in config )
  12. Fixed a bug where the wireless terminal could be moved while it is open.
  13. Default config for wireless has been changed, base range is now 32, 2 blocks per booster. ( default of 64 radius )
  14. Added new Matter Cannon.
  15. Matter cannon is capable of storing various ammo's internally like a storage cell.
  16. Matter cannon shoots nearly every type of nugget at sonic speeds, causing impact damage.
  17. Matter cannon can break blocks, and hurt mobs.
  18. Matter cannon damage is based of the mass* of the ammo.
  19. All Electric / Powered tools can now be charged with IC2, TE, and UE or the New ME Power Relay
  20. Holding shift now allows you to insert items into storage monitors that have conversion matrices.
  21. Added Iron Nuggets ( if not already available )
  22. IStorageCell API Update
  23. Renamed ME Preformatter to ME Partition Editor
  24. ME Partition Editor can now specify all 63 types on storage cells.
  25. Added Certus Quartz Block ( crafted with 4 Certus Quartz Crystals to mimic Nether Quartz )
  26. Added new ME Condenser
  27. ME Condenser can destroy items stored on storage cells, or items that are placed in the trash slot.
  28. Items can be destroyed by piping/exporting them directly into the ME Condenser.
  29. You can install a storage component ( Cell / Segment / Block / Cluster ) into the ME Condenser to have it generate either Matter Balls ( Matter Cannon Ammo ) or Singularties ( Future Use ).
  30. Added new ME Power Relay
  31. The ME Power Relay has 3 Functions:
  32. 1. Pass energy though it so networks can share energy.
  33. 2. Adds new location to power a network from. Any energy sent into a Power Relay will be evenly distributed to any attached networks.
  34. 3. Provides a way to charge AE Tools.
  35. When a controller is receiving its power though a power relay, it appears with a blue light in the place of its power meter.
  36. Fixed a bug where items being pushed out of an ME Interface, would not register on the Crafting Monitor.
  37. Fixed a bug where some stored BC Energy would be lost on world load.
  38. Added new Material Energy Cube
  39. Several performance tweaks.
  40. Adds Certus Quartz Block facade.
  41. Added Matter Balls. ( small balls of condensed matter, which can be used as cheap ammo for the Matter Cannon )
  42. All powered tools can now appear as uncharged, and charged in the creative tab.
  43. ME Interfaces now show arrows on the sides when they are wrenched into facing a certain direction.
  44. The Crank on the Grindstone will no longer turn when there is nothing to grind.
  45. Trying to turn the crank on the Grindstone to many times when its empty will break the crank into 2 sticks.
  46. Block Updates near ME Blocks should no longer cause network resets. ( changes to the network still will. )
  47. ME Interfaces now properly drop facades placed on them when they are broken.
  48. ME Blocks can now be dismantled by shift clicking with the wrench.
  49. The Priority screen is now accessed via a tab in the gui.
  50. interactions with the storage monitor must now be preformed on the lit face, and will not function from other sides.
  51. Improved Localization for some missing items.
  52. Now various GUIs show ghosts of what item can go in what slot. ( not visible if an item is in that slot )
  53. The Quartz Grindstone crank is now a TESR ( and no longer ticks on servers, this fixes FPS issues. )
  54. Add options for LP Power sharing to allow users to disable it if LP has power off.
  55. Added Shared Power Infrastructure with LP. ( for some reason LP can only pull power from the side of the Interfaces. )
  56. Fixed NPE when another mod uses the Quartz Grindstone
  57. Interfaces no longer connect in their facing direction.
  58. you can now rotate an interface back into omni-directional mode.
  59. Pattern Encoder now supports Dragging ( only places single items )
  60. Fixed bug with torches on certain buses.
  61. Fixed bug with IO Port and Fuzzy Formatted Drives.
  62. Fixed bug with ME Chests not properly updating storage when cells are changed.
  63. Right Clicking on config button now cycles backwards.
  64. Facades now have proper collision on Cables.
  65. Fixed a rendering glitch with Facades and AE Blocks.
  66. Fuzzy now uses damageable item check before testing ore dictionary.
  67. Fixed a bug with portal gun moving ME Network Bocks.
  68. Shift Click into Fake Slots.
  69. Fixed Sided Inventory behavior for Pattern Encoder.
  70. Partition Storage buses and Cells from contents.
  71. Interfaces that cannot insert their items no longer drain enormous amounts of power.
  72. Interfaces can now insert into other interfaces, if they are wrenched to face them.
  73. Updated Rednet compatibility for level emitters.
  74. Interfaces and Export buses can no longer send items into a pipe though a plug.
  75. Added Cancel Button to Crafting Screen.
  76. Added Support for BC's Rotated Facades.
  77. Fixed Bug with crafting some items not registering as completed.
  78. Fixed bug with an items in the ore dictionary potentially crafting with itself.
  79. Fixed bug with Forestry Genetics support.
  80. Fixed bug with ore dictionary items registering after AE not working correctly with the Grindstone.
  81. Renamed config value for oreDensity to additionalOresPerCluster
  82. Renamed config value for grindable ores to grindableOres
  83. added a large number of ores to the default grindableOres configuration ( includes ones that were enabled by default such as iron and gold )
  84. Added API Change to allow certain storage cells to be stored in other cells ( such as the matter cannon ).
  85. Fixed a bug with IO Ports expending possible movement points without moving items.
  86. Fixed a bug with Inserting items into pipes appearing incorrectly.
  87. Massive Performance improvements during crafting.
  88. Added new option for Logging, IntegrationLoging, Proxy Exceptions can be viewed by enabling this option.
  89. Improved Support for damageable items that have subtypes. ( newer forge feature )
  90. Fixed bug with Railcraft and Grindstone.
  91. Added a recipe to uncraft nether quartz blocks ( not pillars / stairs - this can be disabled in config. )
  92. Hitting Enter in the text field on the crafting request screen now issues the request.
  93. Fixed crash with latest buildcraft ( not released yet )

Version rv10.n - Released Monday, May 20th 2013 7.49PM -05:00

  1. Fixed a few rare crashes.
  2. Fixed bug where Items that failed to get deployed from a Export bus would not properly be re-added to storage.
  3. Fixed a crash caused by lag.
  4. Fixed Crash with NEI, and fixed issue with shift+clicking the question mark.
  5. Fix for null items in IO Port.
  6. Removed a logging call.
  7. cache tooltips to prevent random changes, and just save the effort...
  8. Forge Tool stuff...
  9. quartz ore should now drop fortune based crystals for non world based breaking.
  10. TE Pulverizer now gives a dust and a crystal.
  11. Fixed weird NEI Crashes.
  12. Fixed bug with items and custom damage values.
  13. Added Mechanism API for dusts.
  14. Quartz should now not appear registered multiple times
  15. Removed Bogus Texture.
  16. Fixed Power Conversion Bug.
  17. Added Crash prevention in TESRs
  18. Added new methods to IStorageCell API
  19. Fixed a bug when crafting MPS Armor.
  20. Improved Storage Bus Caching to match rv10's infrastructure.
  21. More Robust Automated ID Generation Code.
  22. Fixed a bug where an item conflict would result in a "Not Marked" crash.
  23. AE will now Crash if another mod uses an AE item Slot.
Next PagePrevious Page
Certus Quartz Ore
Unmined certus quartz
Certus Quartz Crystal
Quartz crystal with qualtiies that allow it to store energy.
Certus Quartz Dust
Ground Certus Quartz Crystal
Quartz Grind Stone
Block which when used with a crank, can grind many ores and crystals into dusts.
ME Basic Processor
Crafting ingredient for a large amount of ME Technology.
ME Advanced Processor
Crafting ingredient for a some ME Technology.
Vibration Catalyst
Vibrates the molecules in the targeted block causing it to go though a process similar to smelting.
Entropy Accelerator
Accelerates the ageing and cools of a single block in the world.
ME Wireless Access Terminal
Wireless access terminal for use with wireless access points.
Matter Cannon
A small hand held device which is capable of shooting small nuggets of matter
Quantum Field Ring
Outer blocks of a quantum network bridge, take power and propagate network signal to and from the bridge
Quantum Entangled Singularity
A pair of items which are used to establish a connection between network bridges.
ME Pattern Provider
A part of the MAC multi-block that stored encoded patterns.
ME Crafting CPU
Crafting CPU for use in the MAC Multiblock
ME Heat Vent
Forms the outside walls of the MAC Multiblock
ME Assembler Containment Wall
Containment wall which forms the outside frame of the MAC Multiblock
ME Controller
The controller is the heart of any ME Network, it also accepts power for the network.
ME Drive
Drive which can store up to 10 Storage Cells, and provides their inventory to the network
ME Chest
A simple single storage cell machine which gives direct access to the contents of a single cell, and provides the cells inventory to the network.
ME Access Terminal
Gives full access to the entire content of an ME Network
ME Crafting Terminal
Terminal which also functions as a Crafting table.
ME Crafting Monitor
Displays information about active crafting jobs, and lets you cancel jobs.
ME Cable
Uncolored cable that can connect ME Devices.
ME Import Bus
Imports items into the network, by removing them from the connected inventories
ME Export Bus
Exprots items out of the network, by placing them into connected inventories
ME Level Emitter
Outputs redstone signals depending on the number of a configured item in the network.
ME Storage Bus
Includes an external inventory such as a chest, into the networks storage.
ME Interface
Acts like a small inventory that can import and export to the network, also used in the crafting process.
ME IO Port
Can load and unload storage cells into and out of the network connected.
ME Wireless Access Point
Provides a range of wireless access at the point where the item is placed.
ME Dark Cable
Toggleable cable which can be used to segment your network into diffrent segments to alter functionality or reduce power drain.
ME Storage Monitor
Can be configured to display the number of a specific item that are stored in the network; can also be upgraded to insert / remove that item.
ME Power Relay
Block which accepts power and relays it to attached networks
ME Transition Plane
Surface which converts anything that touches it into energy form
P2P Tunnel
Point 2 Point Tunnel which can be configured to route items/power/liquids from one point to another in a network.
Spatial Pylon
A Marker used to mark a region of space for capture or deploy ment
ME Spatial IO Port
An IO Port used to capture / deploy regions of space defined by pylons.
ME Pattern Encoder
Used to convert blank patterns, into encoded patterns.
ME Partition Editor
Configure Storage cells to hold diffrent types of items and change how your system stores items.
ME Condenser
Condenses items and blocks into raw energy which can be dispersed or converted into a few select items
ME Bus Memory Card
Memory card that can be used to store, and transfer settings